Video game with a puzzle element
Puzzle video games are a genre of video games that place a strong emphasis on problem-solving. Many different problem-solving skills can be tested by different types of puzzles, including logic, pattern recognition, sequence solving, and word completion. When solving a puzzle, the player may be given unlimited time or infinite attempts, or he or she may be given a time limit. In some games, such as Tetris, simpler puzzles may be made more difficult by the requirement to complete them in real time. The genre encompasses a wide range of activities, but they all involve some level of abstraction, and they may make use of colours, shapes, numbers, physics, or intricate rules. In contrast to many other video games, puzzle video games frequently make use of “lives,” which challenge a player by limiting the number of attempts they can make. When playing puzzle video games, players frequently strive for a high score or to advance to the next level by reaching a specific location or meeting certain criteria, respectively.
Puzzles and challenges are what we do.
As a result, there are many different types of puzzles and challenges in adventure games, which is appropriate given that the primary gameplay mechanic is the solving of riddles and puzzles. While there are many different types of puzzles, they are all designed to encourage lateral thinking (Rollings, Adams 2003:460).
Many puzzles are simply about finding keys to open doors, but these can be disguised in a variety of ways to make them appear to be something completely different. Despite the fact that the abstraction has remained the same, the puzzles are as simple as locating an object that will remove an obstacle (Rollings and Adams 2003:460). Inventory puzzles are puzzles that require you to combine items that you have collected, or to use them on top of each other in a variety of ways in relation to the surrounding environment. As previously mentioned, there are also environmental puzzles to solve. Environmental puzzles are puzzles that require the player to interact with the environment in order to be completed successfully. This can occur, for example, when it is necessary to drain water from a site in order to make it accessible. The dialogue-based approach to puzzle solving is designed with the goal of allowing the player to interact with the NPCs (non-player characters) that populate the game world.
The Solution to the Puzzle
Incorporating puzzles into video games allows you to make more interesting decisions. In the opinion of puzzle designer Scott Kim, there are two essential characteristics that distinguish a puzzle from another. The first characteristic is that puzzles are enjoyable to complete. This means that puzzles can be considered a form of entertainment. The second defining principle of a puzzle is that it has a single correct solution. Puzzles are distinguished from other forms of play, such as games or toys, by this feature (Fullerton 2008:35).
The one thing that most puzzles have in common is that once you have solved them, they cease to be entertaining, which means that they are only entertaining the first time you solve them. This is in contrast to the majority of games, which typically contain some type of dynamic element that increases their replay value while also providing a new challenge. This can be accomplished through the use of an intelligent opponent, such as in chess, or by having the game generate new challenges for the player, such as by providing the player with an ever-advancing goal in the form of a high score list (Schell 2008:209). Designer Chris Crawford distinguishes four distinct types of play, each of which is built upon the previous one in a pyramid-like structure.